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OpenAI Solved NPC aI Driving in Video Games Half a Years Ago And Open-sourced It

My understanding is that CDPR got 7 million from EU/Poland gov to establish next-gen AI in video games, particularly CyberPunk 2077 …

It also appears the NPC driving AI in CyberPunk is significantly doing not have to the point of nonexistence, undoubtedly NPC automobiles are generally on a static linear system … which in regards to “AI” lags even that of GTAIII from decades ago …

But Elon Musk (CEO of Telsa) has a not-for-profit called OpenAI foundation that released the skilled neural network and open sourced the code for TRUE AI driving in videogames (here as showcased in GTAV) practically half a decade earlier … So whats CDPR’s reason after getting 7 million dollars to work on AI, it could not even execute a standard driving automobile AI that had been in GTA games for three decades much less improve upon it with work that had currently been open sourced half a decade earlier ?!
Click to broaden …

That’s an AI that establishes a driving design for the players cars and truck, not the GTA V npc’s, which I ensure you likewise make use of mundane pathfinding to run. Cars in this world aren’t persistent things, they are packed and unloaded dynamically to develop the impression that the world is populated. Where GTA V differs is that there are different conditions these cars and trucks can be created in resulting in fascinating interactions when they are let loose, like car mishaps, police officer goes after, ect.